November 9, 2000
Patterns and design rules for an object oriented embedded system
The Atlanta IEEE Computer Society will meet Thursday
evening, November 9, 2000 in the Century Room, Bell South
Object oriented design is traditionally viewed as too inefficient for
embedded software systems. However, large embedded software projects
are driven by many of the same concerns that have driven the software
industry in general toward object oriented design. Some important approaches
are presented that have contributed to a very successful object oriented
embedded system. Topics will include design patterns and design rules
used in the areas of memory management, inter-thread communication,
and system startup, as well as the system as a whole.
Mr. Hawkins is a group manager with Hitachi Telecom in Norcross, Georgia.
He has been with Hitachi since 1994, during which time he has held many
diverse technical roles developing software for optical transmission
equipment. These roles have included developing network management software,
specifying requirments as a systems engineer, and developing embedded
software systems. Before Hitachi, he worked for NASA's Johnson Space
Center in the area of automation and robotics. Mr. Hawkins holds a Bachelor
of Science degree in Electrical Engineering.
Lowell E. Reed